The keyboard is used for vertical and horizontal movement, and the mouse is used for rotation. This is for 2.5d game where rotation only occurs on the X axis.
I am trying to move a cube with mouse movement. Left and Right, and Up and Down. When I try to do this it stays in a small bounding box, as well as clips ...
The mouse move event is sent to the visual element under the current mouse position whenever the mouse position has changed. A MouseMoveEvent uses the ...
The solution to this problem is to simply unregister the Mouse's performed action from OnMouseMove prior to locking the mouse, and then re-register afterwards.