Name. faceforward - returns a normal as-is if a vertex's eye-space position vector points in the opposite direction of a geometric normal, otherwise return ...
faceforward orients a vector to point away from a surface as defined by its normal. If dot ( Nref , I ) < 0 faceforward returns N , otherwise it returns - N .
faceforward orients a vector to point away from a surface as defined by its normal. If dot ( Nref , I ) < 0 faceforward returns N , otherwise it returns - N .
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